Megabyte Punch is a promising 4-player fighting/adventure game under development by Reptile and will be utilising the Unity 3D game engine. The game gives the players a chance to customize their very own robot, allowing people to adjust their fighter to their play style. The game is purchasable (in its alpha version) right now on Desura. Please take note that all opinions are based off of the demo to an incomplete game so some things may be subject to change.
The story according to the site: The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!
The graphics of the game are great and colourful, bringing out a cheerful mood as you bust some bots. Even with 3D models and environments, the game is able to bring out a retro feel with it’s blocky textures and solid colours. It also worth mentioning that even when placed on the best graphical settings, this game is able to run on some of the older machines. The sounds and music also have a retro and cheerful feel to the game, giving the game an overall friendly feel. Overall these things bring out the best in this game, and make it a lot less serious than most of what is seen out there today.
More importantly, the gameplay is the heart of this game – it’s all about making your fighter so that you can beat up every enemy that stands before you, kind of like a customizable Super Smash Bros. game. There are two modes to this game, Adventure and Arena.
Arena mode is just a basic fighting mode, where the player uses his/her robot to fight friends or AI in whichever stage was chosen. Adventure mode, on the other hand, allows up to four players to go across multiple stages fighting their way to the boss area at the end.
Fighting in this game starts off generic. You have one attack button, and you can get a 3-hit combo, or do one power attack, but as the player progresses through adventure mode, or fights AI in the arena they start to accumulate more parts with ranging abilities and effects that can greatly adjust their strategy. For example, there is one part that allows the player to create a small wall in front of him/herself, while another part might shoot or charge the player forward. As well as ability based parts, some might just change statistics of the player’s robot, such as making them faster on ground, or improving the damage dealt. With various possibilities, it is quite possible that no two players will use the parts, unless they choose to do so.
In conclusion, this game is overall great, with awesome sounds, graphics and gameplay, with the potential to be competitive and cooperative. I can’t wait to see it come out!
More information can be found on the game’s homepage at: http://megabytepunch.reptile-games.com/
ABOUT THE AUTHOR - Tommy Marmer. Debuting with the Wanderlust: Reborn review, Tommy is an indie developer hailing from the Engine001 Forums. He tinkers around with new ideas on a daily basis, discussing them with talented developers like himself. Oh, and he writes really well [insert smileyface here].