I’ll try not to preach too much about religion here, but God (or gods) has a pretty cool job; hard but fun. Ever wanted to step into his shoes? Well, an upcoming game based on previous god games (now a genre in its own right) will give you that opportunity, now new and improved!
God World is a god game by Levijgraham using the Unity Engine. You start with two humans: a woman and a man. Basically baby-making machines for a while. You shape the world how you want it and then populate it with creatures. You can use your powers (otherwise known as miracles) to screw with it even more, spawning natural disasters such as tornadoes and stuff like that, as well as more interesting things such as reanimating the dead. Everything wears down your powers, which regenerate over time to prevent you from doing everything all at once.
However, while it may sound a lot like god games that are already out (it is inspired by Molyneux‘s Populous, after all), this game’s approach to life is decidedly more in-depth and different. Creatures (including humans) start out without much knowledge of the world around them and they start to evolve and learn things, prompting many messages like “Hunter learned about branches”. As you play they will learn to build new things and will get better technology, such as going from sticks to swords.
Your goal is to get your people to believe in you and your powers as a god by getting them to learn about the world around them. Then you get your people to either conquer or convert the other god’s followers, allowing you to be either a bad god or a good god. Of course, goals don’t necessarily have to be followed.
The game promises a single player mode and a multiplayer mode. The multiplayer mode is online and the other god is the other player. It does look neat even if info is scarce and, while it is still early in development and we have no idea when it will be released, it looks like something interesting to try. You can always check out the tech demo.
IndieDB page: http://www.indiedb.com/games/god-world-revised
ABOUT THE AUTHOR: Nathan prefers his last name not to be known. He’s probably a high-class superspy, but we don’t mind. Point man for interviews, and occasionally he takes a blowtorch to a game to see whether it measures up to his standards. Visit his new game development blog:http://wonderlandgamesblog.blogspot.ca/