We’re just indie gamers who love making games.
Treesun Studios is the culmination of three developers based out of Terra Firma in the Milkyway galaxy.
Originally started in 2009, Treesun Studios was just the three amigos working from their home computers. As of 2011, much has changed, and plans for a new office are in the works!
We also eat a lot of chocolate.
Not a bad description, is it? This, folks, is Treesun studios, a team I stumbled upon them in a rather long-winded way. The three developers mentioned are Brian Rodriquez, Gordy Goodrum and Joseph Chessy, all three of them with serious amounts of experience . They’ve got no less than SIX games in development.
Treesun’s background is sparse, although all. At some point, they began work on a tech demo called Adventure, which they put out on the GMC forums. The demo was reviewed by Tommy Marmer, and found wanting.

I wasn’t really surprise, but the graphics had a cute Minecraft-esque feel that made me curious. You’ll agree the Adventure W.I.P. looks cute, although by all accounts the gameplay is nothing special as of yet. On visiting http://www.treesun.net, I found no page for Adventure: instead I happened upon 8bitworld.

8bitworld is in development. It’s an adventure game – everything in this game is procedurally generated and every new game is a unique experience. True to procedural worldgen, 8bitworld has mountains, caverns, islands, the lot, in an intriguingly beautiful 2D retro way. Now before you confuse this with Terraria, read on. 8bitworld sticks closer to roguelike fashion – it generates towns, each with their own diverse populations, and it also builds a massive list of randomly generated equipment.

Treesun has 5 other titles in the works: Arena Fighter, Space Grub, Solid, Up! and Cat in a Tree. While I have no idea what these are or whether these will eventually get released, Treesun is definitely worth checking out. 8bitworld looks pretty promising. We’ll see, shall we?See www.treesun.net for more.
Yudhanjaya Wijeratne is the Editor of Indiegraph. He loves digging out indie developers and games and hammering them up here. When not on Indiegraph, he’s over at 4250, experimenting with new game ideas.
