Delver Preview


I was flipping through the favourites section of my browser, which includes a lot of Indiegraph post ideas, when I stumbled across a little Java game that is in development that I unfortunately forgot about.

The game is a first-person roguelike game called Delver, which promises (sort of) to be a mixture of a roguelike and the old Ultima Underworld games. The art isn’t exactly perfection, but it doesn’t need to be, really. The sound effects sound sort of like they came from Minecraft. If that really bothers you, there seems to be people making slightly more pretty texture packs in the game’s dev topic on the TIG forums. It all adds up to some old-school charm. You play as an adventurer who attempts to get the Yithidian orb and bring it back up to the surface from the fabled dungeons. Will you succeed? That is all up to you!

The gameplay is pretty similar to some other dungeon crawlers out there, with the roguelike mainstays of permadeath, loot hoarding and randomly generated dungeons. It also has mod support, which should be good for it. In the future (since it is quite a ways away from being finished) the developer is thinking about adding ranged weapons and MAY add the ability to make dungeons and share them with friends. There is also the possibility of an overworld and friendly NPCs being added.

It will be exciting to see where this goes. To top it all of, you can give feedback in the TIG forums and play the game in its early stages right now! It is available for Windows, Mac, Linux and Android devices. Check it out!

Developer’s Twitter: http://twitter.com/#!/cuddigan

Dev Log: http://www.google.com/url?q=http://forums.tigsource.com/index.php?topic%3D24764.0&usg=AFQjCNFiKdUPabkDiT2E4Hgymicn8zKIMg

Official Site: http://www.intrrpt.com/delver/

ABOUT THE AUTHOR: Nathan. He prefers his last name not to be known. He’s probably a high-class superspy, but we don’t mind. For a temporary amount of time, he is the editor of Indiegraph. He’s our point man for interviews, and occasionally he takes a blowtorch to a game to see whether it measures up to his standards. He runs Gamesbydesign, an IndieGraph affliate site dedicated to game design articles.