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Tag Archives: development

I Remember The Rain – An Interactive Short Story

September 3, 2012by IndieGraph

Stick it, Ebert! I have just played an art game. What is a game? A game, by definition, is something done for amusement and/or fun. So what is an art […]

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Game Development, Indie Games

Choice Of Games Interview

August 31, 2012by IndieGraph

Choice Of Games finally got back to me about the interview so here it is, enjoy. Original post: https://indiegraph.wordpress.com/2012/07/27/choice-of-games/ 1.) Mind telling us about yourselves and the partnership? How did […]

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Game Development, Indie Games, Interviews

I Joined The Mafia – Part Two

August 27, 2012by IndieGraph 1 Comment

Previous Post: https://indiegraph.wordpress.com/2012/08/08/i-joined-the-mafia/ So, last time we took a look at the game Mafia, a forum/party game that has had a recent explosion in popularity due to that wondrous network […]

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Game Development, Indie Games

Pawbyte – An Interview With Nate!

August 13, 2012by IndieGraph

PawByte is a very interesting company that apparently makes indie games, publishes them and is also creating it’s own console to join Ouya. I met up with one of the […]

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Game Development, Indie Games, Interviews

I Joined The Mafia – Part One

August 8, 2012by IndieGraph 1 Comment

Well I recently joined the Mafia. You may not expect me, a lowly nerd, to become part of such an organisation. There are monks more criminal than me, but not […]

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Game Development, Indie Games, Interviews

Choice of Games!

July 27, 2012by IndieGraph

While text-based games may never be seen again on shelves, that doesn’t mean that if you look through the deep recesses of the internet you won’t find any. Oh no, […]

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Game Development, Indie Games, Software

Challenge And Complexity

July 18, 2012by IndieGraph

There are many elements of game design. One is entropy, another volatility, Chance and genre are also two – these elements are not distinct from one another but instead effect […]

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Game Development

Steganography

July 1, 2012by IndieGraph

Abhas talks to us about steganography.

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Game Development, technical stuff

ENOUGH WITH THE ZOMBIES ALREADY!

June 26, 2012by IndieGraph

Joseph pleads for less zombie games.

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Game Development

Don’t Let The Gameplay Evaporate – Volatility In Level Design

June 19, 2012by IndieGraph 4 Comments

Trying to make a custom map in Minecraft appears to be the 2nd most popular thing among geek culture – probably because it is the easiest alternative to actually learning […]

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Game Development

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